🔴 The Cursed Pilot – Ship Fails on Landing?! (Trial Challenge) | No Man’s Sky
⚠ ️ New Challenge Trial – The Cursed Pilot ⚠ ️
Summary:
Every time I land on a planet… my ship refuses to fly.
To lift the curse, I have to defeat a Sentinel Minotaur and use its Hardframe to “infuse” into the ships core.
To break the curse? Build a hauler of my own, scrap by scrap, and fly it to a dissonant world.
Let’s see how far I get in this first trial run—rules may still evolve depending on how cursed this gets. 😅
📄 Full ruleset:
Story Premise
"It wasn’t the ship. It was you."
They told you not to activate that signal. Not to touch that relic. But you did.
Now every ship you fly, no matter how it was obtained—crashed, bought, or gifted—will betray you the moment its landing struts touch a planetary surface. Engines dead. Controls locked. It refuses to fly again.
You are the problem. Something inside you corrupts the systems around you. And the only way to force a ship to fly again is to "infuse" it with the remains of a fallen Minotaur Sentinel.
But that’s just survival. To truly lift the curse, you must construct a vessel with your own hands—a Hauler built from salvaged parts, bearing your mark, and no other.
Game-Enforced Settings (Custom Mode)
Game Mode: Permadeath +
Tutorial: Disabled
Blueprints: Learnable
The Curse Mechanic
Any time a ship lands on a planetary surface, it becomes cursed (unresponsive).
The curse activates every time the ship lands on a planet—not just once.
The ship cannot take off again until the curse is lifted.
Landing on space stations, freighters, or the Anomaly does not trigger the curse.
To restore flight capability:
Defeat a Sentinel Minotaur.
Collect the Hardframe Engine from the loot.
Delete the Hardframe Engine from the ship's inventory to simulate "infusion" into the ship.
Players may carry only one Hardframe Engine at a time (to prevent stockpiling and ensure each reset requires a new fight).
⚠ ️ Do NOT use Sentinel Pillars to deactivate sentinels. Doing so will prevent you from being able to summon another Hardframe and could trap your ship. If you accidentally defeat all waves during a battle, you must leave the planet immediately as the curse can no longer be cleansed there.
Ship summoning is not allowed.
As the ship refuses to respond to you, you cannot summon it.
You must return to the physical location of the landed ship to board it again.
⚠ ️ Additional Clarifications
You may teleport between bases, but if your ship is left behind on a planet, it remains cursed and unresponsive until you return and cleanse it.
You may use the Anomaly, but may not claim Twitch rewards, Expedition rewards, or Quicksilver merchant items during this challenge.
❌ Forbidden Actions
You may not summon ships
You may not bypass planetary landing restrictions via tricks or exploits
You may not use Sentinel Pillars to disable Sentinels
You may not claim limited-time, Twitch, Expedition, or Quicksilver rewards
✅ Allowed Actions
You may use the starter ship
You may purchase ships or claim crashed ones
You may freely use stations, trade terminals, teleporters, and the Anomaly
You may build and use bases to support your journey
Challenge Goal: Break the Curse
1) Find/purchase/claim Haulers, and salvage and collect:
All essential Hauler components (Engines, body, Cockpit...)
An S-Class Reactor module (from ship vendor)
2) Use these to construct your own Hauler
3) Fly that Hauler to a Dissonant Planet and land it
Optional: Rename the ship to "CurseBreaker"
Landing the completed, self-built Hauler on a Dissonant Planet breaks the curse and completes the challenge.
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