EYE OF THE TARAASK - Let's Play 「 Caravan SandWitch 」 - 6
Caravan SandWitch
Developed by Studio Plane Toast
Published by Dear Villagers
Steam: https://store.steampowered.com/app/1582650/Caravan_SandWitch/
Walkthrough/Playthrough/Let's Play
Description:
Sauge moved away from her home planet, Cigalo, in order to find opportunities in the space cities. One day, she unexpectedly receives a distress signal from her sister Garance's ship. Sauge returns to Cigalo and works with Nefle and the denizens of the mostly ruined planet in order to find out what happened to her sister. The explorable area is quite large, but Sauge gets to use her friend Rose's nigh-indestructible van to traverse the biomes of Cigalo.
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Playlist: • Bugfragged Plays 「 Caravan SandWitch 」
Previous: • WITCH'S STRIKE - Let's Play 「 Caravan...
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0:00 Recap
0:22 Driving with Rose
You have to drive to the Aqueduct, where there's an underground door. The witch shows up at this door, but agrees to let Sauge through when Rose promises to stop Nefle from removing the storm.
2:19 Finding Garance's Ship
This magnetic storm isn't good for the van. How did the Dustborn crew's bus survive this?
Garance's ship has one last log, where she admits the witches were correct. Unfortunately, she died soon after writing the log.
The witch, Kea used to be Rose's coworker in the Consortium before turning against the company. It's possible many of the witches are actually Consortion defectors.
6:05 TARAASK Facility
Somehow, Rose got injured on the way to the facility. Kea explains that she tried to save Garance with the receptacle, but failed. She gives us the self-destruct keycard, since Nefle is trying to overload the machine, which would cause the destruction to be much bigger than necessary. Kea states that after this, we have to prepare for the Consortium coming back to conquer the planet.
Deep inside the facility, Nefle discovered Garance's digital ghost in the receptacle. However, if you go into the receptacle, you have to escape the explosion via the capsule rather than the van. If you skip the receptacle, you have more time to escape.
13:10 Source of the Signal
Garance sent the distress signal because the TARAASK was going to explode soon anyways. Although you get closure with Garance, Nefle decides to stay behind and die with their lover.
16:52 Credits
We see a photo of Nefle's grave next to Garance's.
21:10 Safe and Sound
If you choose to self-destruct the base immediately and escape to the van, Nefle will survive, but you don't get that closure. Which ending is canon? I think the game has a subtle "move on from the past" theme, so this one feels more canon.
24:11 Credits
We see a photo of Nefle in their garage, with a beat up van.
31:05 Remaining Locations
I actually never found the Forgotten Passage and the Maintenance Passage.
33:20 Wrapping Up
IMO, it feels a bit unsatisfying to hear so much about an evil corporate empire without having any way to fight them. I guess FFVII, Neofeud, and Dyztopia spoiled me.
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